Monday, September 12, 2005

Learning GLSLang...

Well, today, I haven't really had much time to do graphics programming due to the immense load of homework I currently have to endure, but I learned how to implement a quick GLSL shader interface with my engine, so I hope to be doing some pretty interesting things as I learn more and more about shader programming, advanced lighting models (I'm mainly concerned with Phong shading, since that's a nice per-pixel approximation). I may even try a cel-shading fragment program.

It's nice now, knowing that my engine is going to have a far more flexible shader interface than Doom 3 (considering it supports only one interaction shader...) :-)

Ashraf Eassa

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